Research in simulation and experiential learning has, for the most part, focused on evaluation of learning outcomes, analysis of learning styles, and only to a very small extent, the behavior and attitudes of the instructor. A review of the literature reveals that this issue, instructor role or user attributes, has been singled out as a “new frontier for research. This study looks specifically at the “teaching philosophy’ of the simulation/experiential learning user versus the non-user. The results of a pilot study of teaching philosophy provide insights into the assessment of readiness of simulation/experiential learning and directions for future research
Abstract: Experiential learning is making meaning from direct experience. Experiential learning is u...
This thesis reports on a mixed methods research project into the emerging area of computer simulatio...
This article does three things. First, it describes and contrasts the teaching styles of its two aut...
The issue of simulation performance has been explored from many angles. This paper takes a fresh app...
A great deal of research has been devoted to learning style during the latter 1960’s and the early 1...
The realisation that students have different cognitive and learning styles has had major implication...
Simulation is a part of Experiential Learning which represents certain real-life events. In this stu...
The purpose of this study was to survey simulation users to determine what they thought players shou...
Gartner Research dubbed simulation the new "killer application" in e-learning (Lundy et al., 2002) b...
The paper examines the current state of the development and operationality of innovative teaching me...
The use of computer simulations in education and training can have substantial advantages over other...
The use of computer simulations in education and training can have substantial advantages over other...
Simulation as a teaching/learning tool has evolved at an unprecedented pace which some believe has o...
Purpose of the Study: Research shows that the use of computer simulations to enhance student learnin...
The concept that the learning that results from simulations is experiential in nature is apparently ...
Abstract: Experiential learning is making meaning from direct experience. Experiential learning is u...
This thesis reports on a mixed methods research project into the emerging area of computer simulatio...
This article does three things. First, it describes and contrasts the teaching styles of its two aut...
The issue of simulation performance has been explored from many angles. This paper takes a fresh app...
A great deal of research has been devoted to learning style during the latter 1960’s and the early 1...
The realisation that students have different cognitive and learning styles has had major implication...
Simulation is a part of Experiential Learning which represents certain real-life events. In this stu...
The purpose of this study was to survey simulation users to determine what they thought players shou...
Gartner Research dubbed simulation the new "killer application" in e-learning (Lundy et al., 2002) b...
The paper examines the current state of the development and operationality of innovative teaching me...
The use of computer simulations in education and training can have substantial advantages over other...
The use of computer simulations in education and training can have substantial advantages over other...
Simulation as a teaching/learning tool has evolved at an unprecedented pace which some believe has o...
Purpose of the Study: Research shows that the use of computer simulations to enhance student learnin...
The concept that the learning that results from simulations is experiential in nature is apparently ...
Abstract: Experiential learning is making meaning from direct experience. Experiential learning is u...
This thesis reports on a mixed methods research project into the emerging area of computer simulatio...
This article does three things. First, it describes and contrasts the teaching styles of its two aut...